![]() ![]() I played the Graf Spee a little bit right after I earned her, but never really tried to learn how to fight her properly and came away with that 'meh' kind of feeling. I would also not mind having around 42k health instead of 39.4k, though this would probably make her too overpowered for her tier. I agree with a previous post, having 1 km added to the range (16km to 17km) would be wonderful. Getting the double fighter skill just makes it better. I never really found the hydro to be useful, as the fighter lasts far longer and has more use than just spotting torpedoes. I mainly go full gold, with DF, fighter and heal. Her torpedoes just make an already deadly ship into a reaper, though they should never be your main damage dealer. The accuracy is nearing Nikolai levels, and the fast reload (for BB cal. Her guns are a joy to fight with, though I rarely use HE as the AP does so much against everything. I play her like what she is, a very heavy cruiser. ![]() ![]() This ship is my first premium, and I have to say that I do not regret buying her. (I missed the chance to get her for free due to finals, so I bought the cheap package and never looked back) ![]()
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